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Old Jun 13, 2006, 07:20 PM // 19:20   #1
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Default New PvP mode: Escort and Ambush

So how come theres no "protect" PvP mode?

Protect a certain NPC from a group of opposing players and make sure he gets from point A to B without going splat!

My idea:

A group of Krytan/Ascalon/Deldrimor/Canthan/Luxon/Kurzick Ambassadors has hired you to protect them through a well known bandit territory. Your team of 8 must escort 5 civilians to from one outpost to the next.

An enemy team composed of players hired by the Bandit King to ambush the ambassadors lies in your path.

The map is composed of branching paths but ultimately 1 start and 1 end.

You can split your team and take multiple branches with multiple NPCs, make a fakeout team, etc.

Each round is comprised of an escort and an ambush team. After the round ends, the teams switch. Best 2 out of 3 wins the match. Points are based NPCs kept ALIVE and KILLED. Individual player kills do not matter, only NPCs.

^^ what do you think?
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Old Jun 13, 2006, 07:34 PM // 19:34   #2
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Great idea. GvG sort of has that with guild lords, but not a true defend/attack mode.

/signed


How about another version of your idea were you have to break someone free (or res them) and escort them back. Resuce the hostages sort of thing. Team that sucessfully rescues/raises the most hostages wins.
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Old Jun 13, 2006, 09:19 PM // 21:19   #3
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I already see groups of 8 monks or degen necro/mesmers
Bah, i like the idea anyway
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Old Jun 13, 2006, 09:29 PM // 21:29   #4
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I can't help but feel this is inspired by America's Army..and because SF_Hospital is amazing, /signed.
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Old Jun 13, 2006, 09:41 PM // 21:41   #5
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Quote:
Originally Posted by Ira Blinks
I already see groups of 8 monks or degen necro/mesmers
Bah, i like the idea anyway
I love the idea, perhaps one way to correct this is to make the teams unable to switch their builds up. This may not solve everything but i think it would help some.

/signed

Great idea though.
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Old Jun 13, 2006, 09:47 PM // 21:47   #6
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Sure, more pvp/gvg modes would be great

/signed
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Old Jun 14, 2006, 12:49 AM // 00:49   #7
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awsome idea, id probably start pvping if they had this.

/signed twice!
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Old Jun 14, 2006, 01:33 AM // 01:33   #8
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that would be awsome but wht they would need to do is make arenas for lower lvl becasue they are alwyas gettibng left out
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Old Jun 14, 2006, 01:42 AM // 01:42   #9
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Quote:
Originally Posted by Furor Flamma
that would be awsome but wht they would need to do is make arenas for lower lvl becasue they are alwyas gettibng left out
making arenas for lowbies would leave out the higher levels.

lowbies will eventually reach the top, wich is 20, and they will reach it fast, on the other hand, lvl 20s wont be able enter the arena.
besides, people would /ragequit if the dont have the maximun possible lvl in their team (for example, a max lvl 15 arena with 4 lvl 15s, if a lvl 9 enters it, one would prolly flame the lowbie, then quit)

i like the idea, how would you gather the teams? random style or entering by teams?

it would be a great idea (in my opinion) if there were two variants, one for a random style, and another for a composed team style.
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Old Jun 14, 2006, 02:37 AM // 02:37   #10
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Quote:
Originally Posted by lyra_song
So how come theres no "protect" PvP mode?

Protect a certain NPC from a group of opposing players and make sure he gets from point A to B without going splat!

My idea:

A group of Krytan/Ascalon/Deldrimor/Canthan/Luxon/Kurzick Ambassadors has hired you to protect them through a well known bandit territory. Your team of 8 must escort 5 civilians to from one outpost to the next.

An enemy team composed of players hired by the Bandit King to ambush the ambassadors lies in your path.

The map is composed of branching paths but ultimately 1 start and 1 end.

You can split your team and take multiple branches with multiple NPCs, make a fakeout team, etc.

Each round is comprised of an escort and an ambush team. After the round ends, the teams switch. Best 2 out of 3 wins the match. Points are based NPCs kept ALIVE and KILLED. Individual player kills do not matter, only NPCs.

^^ what do you think?
I think that Jade Quarry is the closest thing to this idea. But nothing that is so direct.

/signed

You could equip the bandit side with teleports for ambushes^^
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Old Jun 14, 2006, 10:20 AM // 10:20   #11
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/signed

TFC use to have a map like this, it was the VIP map, the enemy team composed mostly of snipers and the escorting teamed composed mostly of tanks (soldiers). I could see the ambush team with a snare ranger and a few assassians =]
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Old Jun 14, 2006, 11:58 AM // 11:58   #12
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/signed

Make it like Alliance Battles, compulsary to enter the mission as a party of 4 players. Then automatically joined up with 2 more teams of 4 players. This would keep the leechers, freeloaders, AFKers out of these maps.

Kurzick vs Luxon would be more ideal I guess.
Does not make sense if the hero is helping the bandits.

Earn Kurzick or Luxon factions, each player on the victorious team gets rewarded with Equipment Requisitions or Luxon Totems.

Competitive Mission type, like Fort Aspenwood and Jade Quarry, only available to RPG characters.
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Old Jun 14, 2006, 12:25 PM // 12:25   #13
JR
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Whilst the idea is definately interesting in concept, I think any PvP gametype that relies too much on NPC AI just isn't going to work. To many issues with pathing and AI. Remember how long it took for Anet to sort out the NPCs at VoD?
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Old Jun 14, 2006, 12:33 PM // 12:33   #14
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Prot Spirit and healers :X than RUN.
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Old Jun 14, 2006, 12:40 PM // 12:40   #15
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great idea, id definitely be up for this if it were available

/signed
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